#
911.p3d      			# 3d model (low)
911.p3d   			# 3d model (high)
CARMETAL  	 		# car material, usually CARMETAL
1020		 		# mass in kg
0                			# -obsolete-
0 -0.22 -0.20              		# center of gravity

--- General ---

Porsche 911			# displayed name (overwritten by localized data)
911
main brakel_l brakel_r gls_winb gls_winf gls_winl gls_winr headl_l headl_r seat susp headl_bl headl_br headl_bl2 headl_br2 mg_body
C				# car "quality class" (A (best),B,C,D,E (worst))
SpewBoy				# author of car; default cars = "default"
driver1.p3d			# default driver
911.apachee_def17.whl		# default wheel
strwhl2.p3d			# default steering wheel
0.635				# min wheel diameter to apply wheels on car
0.76				# max wheel diameter to apply wheels on car
enginesounds/bornbad/bornbad	# Engine sound set
1	        			# can change the car's color (0 or 1)?
4               			# number of textures to paint for color change
bodycol.tga bodycol2.tga bumper.tga bumper2.tga		# list of textures for repaint (seperated with space)
4		 		# number of car damage textures (0 or more)
lights.tga -> lights2.tga
bodycol.tga -> bodycol2.tga
body.tga -> body2.tga
bumper.tga -> bumper2.tga
20              			# number of missiles
16				# Number of mines
wide				# Type of numplate
shadow.tga			# shadow texture
0.975				# shadow dimension scaling width
1.03				# shadow dimension scaling depth
0.02				# shadow shift in width direction
-0.11				# shadow shift in depth direction

--- Engine ---              

rear				# drive ("front", "rear", "4wd")
190    				# horsepowers
4               			# Number of gears (w/o rear+neutral)
136             			# top speed (in m/s, i.e. km/h div 3.6)
300   		#650        	# Max. Engine torque in Nm
-100				# Max. barking torque in Nm
apachee.crv			# File of torque curve
6000 				# Max RPM
1100 				# Idle RPM (startup rpm)
3500 				# Shift-down-RPM
5500             			# Shift-up-RPM
-2.2 2.32 1.69 1.29 1.0 		# Gear ratios (with rear, w/o neutral)
3.4 		#3.18		# Differential ratio

--- Physics ---

0.012 # 0.02           			# Energy loss at 1000 kg*m/s Impulse
4				# crash-damage multiplier (causing damage to other cars)
0.6				# deform factor
25 #74 				# Wheel turn velocity (angle/s)
20 #16				# Max wheel turn angle at v=0
20 #16				# Min wheel turn angle
40				# Speed (m/s) when min turn angle is reached
140              			# spring stiffness in kn/m
8				# spring damping
0.1	            			# suspension spring length (in meters) 
0.1				# vert. anti-roll height when susp compressed
0.7				# strength of handbrake "turning effect" (0-1)

--- Positions --- 

-0.87 -0.4 1.54			# Pos. left, upper wheel (left-right up-down forward-back)
1.05 -0.4 -1.06 			# Pos. right, lower wheel (left-right up-down forward-back)
-1.029 0.075 2.15       			# Pos of minigun
0				# Angle of minigun (negative values for downpointing)
0 -0.2 -2         			# Pos of mine spawn point
-0.4 -0.0 0      			# Pos des Missilestartpunkt
-0.38 0.02 0.15			# driver position
0.45 -0.53 -2.23			# exhaust position 1
-0.45 -0.53 -2.23			# exhaust position 2 (if only one exhaust ex1=ex2)
0 0.605 -0,08 			# CTF flag position
0.0 0.63 0 			# PTB bomb position
-0.3 0.38 0.15        			# cockpit cam position  
0 1.2 -1.2				# roof cam
0 0.75 0.5          			# hood cam position
0 0.0 2.1          			# bumper cam position
0 0.6 -0.6       			# car-attached rear view cam position
-1.3 0.2 0.1     			# car-attached cam on left car side
-0.9 0.6 1.4    			# car-attached cam on right car side
0 0.42 0        			# Driver cam 1 (looking with the driver)
-0.4 0.42 0.5        			# Driver cam 2 (looking towards the driver)
-1.5 0.42 0.1        			# Driver cam 3 (looking sidewards to the driver)
-0.43 0.04 0.43			# steering wheel position (left-right up-down forward-back)
0 0 0

--- Tuning ---

17

//Light Wrecking
name=crsh1 crashpower=1.25

//Medium Wrecking
name=crsh2 crashpower=1.35 add_missilecapacity=5

//Heavy Wrecking
name=crsh3 crashpower=1.55 add_missilecapacity=10 add_carclass=0.5

//Medium Armour
name=arm1 energyloss=0.85 deform=0.85

//Heavy Armour
name=arm2 energyloss=0.5 deform=0.6 add_carclass=0.5

// Turbokit
name=perf1 turbonoise=100 backfires=1 gearboxnoise=100 add_horsepower=110 add_torquenm=150

// Supercharged 540 HEMI Crate V8
name=perf2 gearboxnoise=100 add_horsepower=300 add_topspeed=20 add_torquenm=400 brake=2.5 diffratio=0.72 add_carclass=1

// sports suspension
name=susp1 add_trackfront=-0.06 add_trackrear=-0.07 add_wheelposyfront=0.03 add_wheelposyrear=0.03 springstiffness=2.5 springrange=0.5 springdamping=2.3  scale_shadowx=1.03

// custom suspension
name=susp2 add_trackfront=-0.1 add_trackrear=-0.1 add_wheelposyfront=0.06 add_wheelposyrear=-0.04 springstiffness=1.1 springrange=1.2 springdamping=1.7 scale_shadowx=1.11

// offroad suspension
name=susp3 add_trackfront=0.15 add_trackrear=0.15 add_wheelposyfront=-0.05 add_wheelposyrear=-0.05 springrange=1.2 springstiffness=0.8 springdamping=1.0 scale_shadowx=1.09

// lowrider suspension
name=susp4 add_trackfront=-0.06 add_trackrear=-0.06 add_wheelposyfront=0.04 add_wheelposyrear=0.06springstiffness=2.5 springrange=0.5 springdamping=2.3  scale_shadowx=1.03

// monster suspension
name=susp5 add_trackfront=0.20 add_trackrear=0.30 add_wheelposyfront=-0.2 add_wheelposyrear=-0.2 springstiffness=0.5 springrange=1 springdamping=0.5  scale_shadowx=1.08

// car paint decal 0
name=pnt0 decaltype=decal decal1=body2.tga decal2=bodycol2.tga decal3=bumper2.tga decalcolor=B4B4B4 tex1toapplydecal1=body2.tga tex2toapplydecal2=bodycol2.tga tex3toapplydecal3=bumper2.tga

// Body Kit 0 (stock)
name=body1 p3dmesh1=body1 p3dmesh2=det_bmpf1

// Body Kit 1 (stock)
name=body2 p3dmesh1=body2 p3dmesh2=det_bmpf2

// Rear Bumper 0 (stock)
name=bmpr1 p3dmesh1=det_bmpr1

// Rear Bumper 1
name=bmpr2 p3dmesh1=det_bmpr2

--- Colors ---

255 226 42	      		# Default color after buying
12				# Available colors
0 22 85				# nice dark blue
21 140 255			# bright tuning-like blue
49 90 98				# dark pastell green
193 213 228			# silver
255 226 42			# lambo-style yellow
240 100 10			# orange
0 0 0				# -black
74 74 74				# -dark grey
120 120 120			# -grey
150 150 150			# -bright grey
190 190 190			# -silver grey
240 240 240			# -white

--- AI ---

14				# num of predefined AI tuning setups
name=race-0	class=C		setup=body1			wheel=911.apachee_def17.whl
name=race-1	class=C		setup=susp4|body2			wheel=911.apachee_def17.whl
name=race-2	class=C		setup=susp1|body1			wheel=911.apachee_def17.whl
name=race-3	class=C		setup=susp2|body2			wheel=911.apachee_def17.whl
name=race-4	class=C		setup=susp3|perf1|body1		wheel=911.apachee_def17.whl
name=offroad-0	class=C		setup=susp3|body2			wheel=911.apachee_def17.whl
name=race-5	class=B		setup=susp4|perf2|body1		wheel=911.apachee_def17.whl
name=race-6	class=B		setup=susp1|perf2|body2		wheel=911.apachee_def17.whl
name=race-7	class=B		setup=susp2|perf1|arm2|crsh2|body1	wheel=911.apachee_def17.whl
name=race-8	class=A		setup=susp1|perf2|arm2|crsh3|body2	wheel=911.apachee_def17.whl
name=race-9	class=A		setup=susp2|perf2|arm2|crsh3|body1	wheel=911.apachee_def17.whl
name=offroad-2	class=A		setup=susp3|perf2|arm2|crsh3|body2	wheel=911.apachee_def17.whl
name=race-10	class=A		setup=susp4|perf2|arm2|crsh3|body1	wheel=911.apachee_def17.whl
name=race-11	class=A		setup=susp5|perf2|arm2|crsh3|body2	wheel=911.apachee_def17.whl