Crashday-ShopDataList

Next:  #---------------------------------------------
*currentcar*		# identifier name
car			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
NONE			# parent object (e.g. car folder) or NONE
GTA San Andreas Tampa	# Article name (English)
DEPRECATED		# article description (English)
withrespect 0		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
crsh1			# identifier name
crashpower		# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Light Wrecking		# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
crsh2			# identifier name
crashpower		# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Heavy Wrecking		# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
arm1			# identifier name
armour			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Light Armour		# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
arm2			# identifier name
armour			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Heavy Armour		# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
perf1			# identifier name
performance		# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Performance 1		# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
perf2			# identifier name
performance		# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Performance 2		# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
perf3			# identifier name
performance		# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Performance 3		# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
susp1			# identifier name
chassis			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Lowrider Suspension	# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
susp2			# identifier name
chassis			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Sports Suspension	# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
susp3			# identifier name
chassis			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Extreme Sports Suspension	# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
susp4			# identifier name
chassis			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Offroad Suspension	# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
fb1			# identifier name
fbumper			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Repaired Frontbumper	# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
fb2			# identifier name
fbumper			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Chrome Frontbumper	# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
rb1			# identifier name
rbumper			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Repaired Rearbumper	# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
rb2			# identifier name
rbumper			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Chrome Rearbumper	# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
sid1			# identifier name
sidekit			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Repaired Doors		# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
sid2			# identifier name
sidekit			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Clean Doors		# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
hd1			# identifier name
hood			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Repaired Hood		# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
hd2			# identifier name
hood			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Clean Hood		# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
wng1			# identifier name
rwing			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Repaired Trunkdoor	# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
wng2			# identifier name
rwing			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Clean Trunkdoor		# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
pnt1			# identifier name
skin			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Clean Body		# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
pnt2			# identifier name
skin			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
Clean and Shiny		# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?

Next:  #---------------------------------------------
tampa_def16.whl		# identifier name
wheels			# group (car, fbumper, rbumper, sidekit, hood, rwing, wheels, performance, weapon, skin, cassis, armour, crashpower)
*currentcar*		# parent object (e.g. car folder) or NONE
16" Tampa Wheels	# Article name (English)
DEPRECATED		# article description (English)
aftercarbought		# availability condition (see doc for more info) (+ val [+ val2])
0			# show media _before_ available
NONE			# Media showed when available (can be NONE)
0			# cost to buy in shop
NONE			# shop picture
0			# Is this a stock car part?