#
tampa.p3d			# 3d model (low)
tampa.p3d
CARMETAL			# Material
1600				# Masse in KG
0				# Benötigte Kraft um Objekt aus dem Boden zu reissen
0 -0.1 0.3			# Masseschwerpunkt

--- General ---

GTA SA Tampa			# displayed name*
Tampa				# short user-readable name of car (used when limited space), max 8 chars
main body0 metal mainshad maincoll boot_dam hood_dam dolf_dam dorf_dam exhaust0 pipe0 seats0 gls_0 gls_3 gls_4 gls_5 gls_6 gls_7 gls_fll1 gls_fll2 gls_frl1 gls_frl2 gls_rll1 gls_rll2 gls_rrl1 gls_rrl2 det_bfko det_brko det_mile det_miri det_wile det_wiri headl_fl1 headl_fl2 headl_fr1 headl_fr2 headl_rl1 headl_rl2 headl_rr1 headl_rr2 brakel_rl1 brakel_rl2 brakel_rr1 brakel_rr2 mg_body # Default mesh list (always attached)
E				# car "quality class" (A (best),B,C,D,E (worst))
D3 N4STY			# author of car; default cars = "default"
driver1.p3d			# default driver
tampa.tampa_def16.whl		# default wheel
strwhl2.p3d			# default steering wheel
0.59				# min wheel diameter to apply wheels on car
0.7547				# max wheel diameter to apply wheels on car
enginesounds/firespitter/firespitter	#ironhorzev8				# Engine sound set
1				# Farben kommen noch
3				#
body0.tga body1.tga body2.tga #
2		 		# Hat Auto Schadenstexturen
glass.tga -> glass_2.tga
lights.tga -> lights_2.tga
15				# number of missiles
8				# Number of mines
us				# Type of numplate
shadow.tga			# shadow texture
1.295				# shadow dimension scaling width
1.02				# shadow dimension scaling depth
-0.01				# shadow shift in width direction
-0.03				# shadow shift in depth direction

--- Engine ---

rear				# drive ("front", "rear", "4wd")
205				# horsepowers
4               		# Number of gears (w/o rear+neutral)
50              		# top speed (in m/s, i.e. km/h div 3.6)
419 	            		# Max. Engine torque in Nm
-80				# Max. barking torque in Nm
tampa.crv			# File of torque curve
5900 				# Max RPM
980 				# Idle RPM (startup rpm)
3200 				# Shift-down-RPM
4900              		# Shift-up-RPM
-2.5 2.62 1.99 1.59 1.3		# Gear ratios (with rear, w/o neutral)
3.48				# Differential ratio

--- Physics ---

0.012				# Verlust an Energie bei Einwirkung 1000 kg*m/s
2.5				# crash-damage multiplier (causing damage to other cars)
0.78				# deform factor
40				# Wheel turn velocity (angle/s)
25				# Max wheel turn angle at v=0
20				# Min wheel turn angle
75				# Speed (m/s) when min turn angle is reached
100				# spring stiffness (independent of mass)
4.75				# suspension damping (independent of mass)
0.375				# suspension spring length (in meters)
0.55				# vert. anti-roll height when susp compressed
0.32				# strength of handbrake "turning effect" (0-1)

--- Positions ---

-1.07 -0.205 1.7475		# Pos. des linken, vorderen Rades
1.075 -0.2 -1.475		# Pos. des rechtes, hinteren Rades
1.042 0.38 -0.6			# Pos of minigun
-0.333				# Angle of minigun (negative values for downpointing)
0 -0.2 -2			# Pos of mine spawn point
-0.4 -0.0 0			# Pos des Missilestartpunkt
-0.45 0.025 0.25		# driver position
0.45 -0.5 -2.52			# exhaust position 1
0.45 -0.5 -2.52			# exhaust position 2 (if only one exhaust ex1=ex2)
0 1.139 -0.234			# CTF flag position  0 0.611 -0.234
0.0 0.617 -0.265		# PTB bomb position
-0.4 0.35 0.055			# cockpit cam position
1.025 0.75 -2.35		# roof cam
0 0.5 0.7			# hood cam position
0 0.05 2.5			# bumper cam position
0 0.6 -0.6			# car-attached rear view cam position
-1.3 -0.2 -0.1			# car-attached cam on left car side
-0.85 0.5 2.25			# car-attached cam on right car side
0 0 0				# Driver cam 1 (looking with the driver)
0 0 0				# Driver cam 2 (looking towards the driver)
-1.5 0.4 0.2			# Driver cam 3 (looking sidewards to the driver)
-0.45 0.055 0.76		# steering wheel position
0 0 0				# car cover plane position

--- Tuning ---

23				# number of additional/default tuning sets

// light wrecking
name=crsh1 crashpower=1.4

// heavy wrecking
name=crsh2 crashpower=1.9 add_carclass=0.5

// light armour
name=arm1 energyloss=0.7 deform=0.87 p3dmesh1=rollcage0 add_massadd=180

// heavy armour
name=arm2 energyloss=0.575 deform=0.79 add_carclass=0.5 p3dmesh1=rollcage1 add_massadd=230

// performance 1
name=perf1 backfires=0.2 add_massadd=-50 add_horsepower=45 add_topspeed=5 add_torquenm=25 diffratio=1.07 add_carclass=0.5 p3dmesh1=exhaust1 p3dmesh2=pipe1 shift_exhaust2x=-0.9 

// performance 2
name=perf2 backfires=1.6 turbonoise=2 gearboxnoise=2 add_massadd=-100 add_horsepower=90 add_topspeed=11 add_torquenm=110 diffratio=0.92 add_carclass=1.0 removemesh1=exhaust0 removemesh2=pipe0 p3dmesh1=exhaust2 shift_exhaust1x=0.535 shift_exhaust1y=-0.125 shift_exhaust1z=1.57 shift_exhaust2x=-1.435 shift_exhaust2y=-0.125 shift_exhaust2z=1.57

// performance 3
name=perf3 backfires=1.25 turbonoise=8 gearboxnoise=8 add_massadd=-125 add_horsepower=180 add_topspeed=25 add_torquenm=190 diffratio=0.81 add_carclass=1.0 removemesh1=seats0 p3dmesh1=seats1 removemesh2=pipe0 p3dmesh2=exhaust1 p3dmesh3=pipe2 shift_exhaust1x=-0.9 shift_exhaust1z=-0.02 shift_exhaust2z=-0.02

// lowrider suspension
name=susp1 add_trackfront=-0.2 add_trackrear=-0.15 add_wheelposyfront=0.033 add_wheelposyrear=0.033 springstiffness=0.33 springrange=1.18 springdamping=3.3 add_antirollheight=-0.33 scale_shadowx=1.03

// sports suspension
name=susp2 add_trackfront=0.05 add_trackrear=0.05 add_wheelposyfront=0.0045 add_wheelposyrear=0.005 springstiffness=1.3 springrange=0.8 springdamping=1.75 add_antirollheight=-0.2 scale_shadowx=1.06

// extreme sports suspension
name=susp3 add_trackfront=0.06 add_trackrear=0.075 add_wheelposyfront=0.035 add_wheelposyrear=0.03 springstiffness=1.66 springrange=0.7 springdamping=2.0 add_antirollheight=-0.275 scale_shadowx=1.09

// offroad suspension
name=susp4 add_trackfront=0.2 add_trackrear=0.2 add_wheelposyfront=-0.085 add_wheelposyrear=-0.085 springstiffness=1.12 springrange=1.2 springdamping=1.7 scale_shadowx=1.11

// front bumper repair
name=fb1 removemesh1=det_bfko p3dmesh1=det_bfok deform=0.96 energyloss=0.97

// front bumper chrome
name=fb2 removemesh1=det_bfko p3dmesh1=det_bfcr deform=0.95 energyloss=0.91

// repair doors
name=sid1 removemesh1=dolf_dam removemesh2=gls_3 p3dmesh1=dolf_ok p3dmesh2=gls_1 removemesh3=dorf_dam removemesh4=gls_4 p3dmesh3=dorf_ok p3dmesh4=gls_2 deform=0.96 energyloss=0.97

// clean doors
name=sid2 removemesh1=dolf_dam removemesh2=gls_3 p3dmesh1=dolf_cln p3dmesh2=gls_1 removemesh3=dorf_dam removemesh4=gls_4 p3dmesh3=dorf_cln p3dmesh4=gls_2 deform=0.95 energyloss=0.91

// rear bumper repair
name=rb1 removemesh1=det_brko p3dmesh1=det_brok deform=0.96 energyloss=0.97

// rear bumper chrome
name=rb2 removemesh1=det_brko p3dmesh1=det_brcr deform=0.95 energyloss=0.91

// repair hood
name=hd1 removemesh1=hood_dam p3dmesh1=hood_ok

// clean hood
name=hd2 removemesh1=hood_dam p3dmesh1=hood_cln

// repair trunkdoor
name=wng1 removemesh1=boot_dam p3dmesh1=boot_ok

// clean trunkdoor
name=wng2 removemesh1=boot_dam p3dmesh1=boot_cln

// clean body
name=pnt1 removemesh1=body0 p3dmesh1=body1 deform=0.95 energyloss=0.955

// clean and shiny
name=pnt2 removemesh1=body0 p3dmesh1=body1 removemesh2=metal p3dmesh2=chrome deform=0.94 energyloss=0.9

--- Colors ---

144 128 112			# Default color after buying	# 1 dunkel blau
12				# Available colors
8 69 119			# 1 dunkel blau
187 156 109			# 2 beige
233 176 19			# 3 gelb
32 192 0			# 4 gruen
79 39 44			# 5 rubin rot
40 24 60			# 6 dunkel lila
30 30 30			# -black
74 74 74			# -dark grey
120 120 120			# -grey
150 150 150			# -bright grey
190 190 190			# -silver grey
240 240 240			# -white

--- AI ---

7				# number of preset AI setups
name=race-0	class=D		setup=pnt0						wheel=tampa.tampa_def16.whl	#D
name=race-1	class=D		setup=crsh1|pnt0					wheel=incubator.incubator_def17.whl	#D
name=race-2	class=D		setup=crsh1|arm1|sid1|wng1|pnt0				wheel=sport_s2_16.whl			#D-C
name=race-3	class=C		setup=crsh1|arm1|perf2|susp1|fb1|wng1|pnt2		wheel=bornbad.bornbad_def17.whl		#C
name=race-4	class=C		setup=crsh1|perf2|arm2|susp2|fb1|rb1|pnt1		wheel=incubator.incubator_def17.whl	#C-B
name=race-5	class=B		setup=perf2|arm2|crsh2|susp1|fb1|hd1|sid1|rb1|pnt2	wheel=supersport_s3_18.whl		#B
name=offroad-5  class=B		setup=susp4|crsh2|arm2|perf2|fb2|rb2|pnt2		wheel=offroad_s3_15.whl			#B
name=race-6	class=B		setup=perf2|arm2|crsh2|susp3|fb2|rb2|sid2|pnt1		wheel=supersport_s2_17.whl		#B
name=offroad-0  class=D		setup=pnt0						wheel=tampa.tampa_def16.whl	#D
name=offroad-1  class=D		setup=susp4|perf1|pnt0					wheel=ironhorze.ironhorze_def14.whl	#D
name=offroad-2  class=D		setup=susp4|crsh1|hd1|sid1|arm1|perf1|wng1|pnt0		wheel=incubator.incubator_def17.whl	#D-C
name=offroad-3  class=C		setup=susp4|arm1|perf1|crsh2|hd1|wng1|pnt0		wheel=offroad_s3_13.whl			#C
name=offroad-4  class=C		setup=susp4|perf1|crsh2|arm2|rb1|pnt1			wheel=offroad_s2_13.whl			#C-B
name=offroad-6  class=B		setup=susp4|crsh2|arm2|perf2|hd2sid2|wng2||pnt2		wheel=offroad_s2_14.whl			#B
