#
skyline.p3d      		# 3d model (low)
skyline.p3d   			# 3d model (high)
CARMETAL  	 		# car material, usually CARMETAL
1430		 		# mass in kg
0                		# -obsolete-
0 -0.3 0.3	         	# center of gravity 0 0.1 0.1

--- General ---

Nissan Skyline R32 GTS-t Type-M		# displayed name*
Skyline R32 GTS-t     # short user-readable name of car (used when limited space), max 8 chars
main det_mirl det_mirr det_boot gls_front seatl seatr det_exh0 det_fbum0 det_rbum0 gls_rear interior det_hood0 gls_l2 gls_r2 gls_rearll gls_rearlr gls_frontll gls_frontlr rearll rearlr det_doorl det_doorr gls_l1 gls_r1 headl_1 headl_2 headl_3 headl_4 brakel_1 brakel_2 det_plate0 mg_body  # Default mesh list (always attached)
C				# car "quality class" (A (best),B,C,D,E (worst))
[FLEIM]				# author of car; default cars = "default"
driver_nfs.p3d			# default driver
nissanskyliner32gtsttypem.skyline_def15.whl	# default wheel
strwhl_skyline_1.p3d			# default steering wheel
0.63				# min wheel diameter to apply wheels on car
0.77				# max wheel diameter to apply wheels on car
enginesounds/skyline_turbo/skyline				# Engine sound set
1	        		# can change the car's color (0 or 1)?
2
body.tga tuning.tga
1		 		# number of car damage textures (0 or more)
glass.tga -> glass2.tga
15              		# number of missiles
20				# Number of mines
us				# Type of numplate
shadow.tga			# shadow texture
1.35				# shadow dimension scaling width
1				# shadow dimension scaling depth
0.0				# shadow shift in width direction
0.0				# shadow shift in depth direction

--- Engine ---

rear				# drive ("front", "rear", "4wd")
212				# horsepowers
5               		# Number of gears (w/o rear+neutral)
50              		# top speed (in m/s, i.e. km/h div 3.6)
265	            		# Max. Engine torque in Nm
-60				# Max. barking torque in Nm
skyline.crv 			# File of torque curve
6400 				# Max RPM
1100 				# Idle RPM (startup rpm)
3000 				# Shift-down-RPM
6000              		# Shift-up-RPM
-3.58 3.6 2.8 2.0 1.2 0.9   # Gear ratios (with rear, w/o neutral) 3.6 2.2 1.7 1.4 1.1 0.9
3.18				# Differential ratio

--- Physics ---

0.012             		# Verlust an Energie bei Einwirkung von 1000 kg*m/s (Impuls)
2.8				# crash-damage multiplier (causing damage to other cars)
1.2				# deform factor
25 				# Wheel turn velocity (angle/s)
15				# Max wheel turn angle at v=0
10				# Min wheel turn angle
20				# Speed (m/s) when min turn angle is reached
100              		# spring stiffness (independent of mass)
7 #20				# suspension damping (independent of mass)
0.2            		# suspension spring length (in meters)
0.1				# vert. anti-roll height when susp compressed
0.4				# strength of handbrake "turning effect" (0-1)

--- Positions ---

-0.84 -0.32 1.32		# Pos. left, upper wheel ( i.r.t car center )
0.84 -0.32 -1.3 		# Pos. right, lower wheel ( -"- )
0.96 0.03 1.89         		# Pos of minigun
0.0				# Angle of minigun (negative values for downpointing)
0 0 0         		# Pos of mine spawn point
-0.4 -0 0	      		# Pos des Missilestartpunkt
0.37 -0.12 0.18		# driver position
-0.51 -0.44 -2.24			# exhaust position 1
-0.51 -0.44 -2.24		# exhaust position 2 (if only one exhaust ex1=ex2)
0 1.191 -0.366			# CTF flag position   0 0.663 -0.366
0.0 0.67 -0.3 			# PTB bomb position
0.37 0.33 -0.1        		# cockpit cam position
0 1.2 -1.6			# roof cam
0 0.5 0.55          		# hood cam position
0 0 2.1		      		# bumper cam position
0 0.6 -0.6       		# car-attached rear view cam position
-1.3 0.2 0.1     		# car-attached cam on left car side
-0.9 0.6 1.4    		# car-attached cam on right car side
0 0.42 0        		# Driver cam 1 (looking with the driver)
-0.4 0.42 0.5        		# Driver cam 2 (looking towards the driver)
-1.5 0.42 0.1        		# Driver cam 3 (looking sidewards to the driver)
0.37 0.035 0.36			# steering wheel position
0 0 0    # car cover plane position

--- Tuning ---

58

//light Wrecking
name=crsh1 crashpower=1.4

//Heavy Wrecking
name=crsh2 crashpower=1.78 add_missilecapacity=6 add_minecapacity=4 add_massadd=100

//light Armour
name=arm1 energyloss=0.65 deform=0.85

//Heavy Armour
name=arm2 energyloss=0.4 deform=0.71

// performance 1
name=perf1 add_massadd=-20 add_horsepower=100 add_topspeed=13 add_torquenm=70 diffratio=1.3 add_carclass=1.0

// performance 2
name=perf2 backfires=1.0 turbonoise=100 gearboxnoise=100 add_massadd=-100 add_horsepower=450 add_topspeed=33 add_torquenm=245 diffratio=1.0 engsound=enginesounds/skyline_race/skyline add_carclass=2.0

// sports suspension
name=susp1 add_trackfront=0.02 add_trackrear=0.02 add_wheelposyfront=-0.062 add_wheelposyrear=-0.062 springstiffness=2.9 springrange=0.3 springdamping=1.0 scale_shadowx=1.015

// Offroad suspension
name=susp2 add_trackfront=0.02 add_trackrear=0.02 add_wheelposyfront=0.05 add_wheelposyrear=0.05 springstiffness=0.9 springrange=1.3 springdamping=0.9 scale_shadowx=1.015

// tuning front bumper 1
name=fb1 removemesh1=det_fbum0 p3dmesh1=det_fbum1

// tuning front bumper 2
name=fb2 removemesh1=det_fbum0 p3dmesh1=det_fbum2

// tuning front bumper 3
name=fb3 removemesh1=det_fbum0 p3dmesh1=det_fbum3

// tuning front bumper 4
name=fb4 removemesh1=det_fbum0 p3dmesh1=det_fbum4

// tuning front bumper 5
name=fb5 removemesh1=det_fbum0 p3dmesh1=det_fbum5

// tuning rear bumper 1
name=rb1 removemesh1=det_rbum0 p3dmesh1=det_rbum1 removemesh2=det_exh0 p3dmesh2=det_exh1 shift_exhaust1x=0.03 shift_exhaust1y=-0.01 shift_exhaust1z=-0.03 shift_exhaust2x=0.99 shift_exhaust2y=-0.01 shift_exhaust2z=-0.03

// tuning rear bumper 3
name=rb3 removemesh1=det_rbum0 p3dmesh1=det_rbum3 removemesh2=det_exh0 p3dmesh2=det_exh3 removemesh3=det_plate0 p3dmesh3=det_plate3 shift_exhaust1x=0.03 shift_exhaust1y=-0.045 shift_exhaust1z=0.03 shift_exhaust2x=0.03 shift_exhaust2y=-0.045 shift_exhaust2z=0.03

// tuning rear bumper 4
name=rb4 removemesh1=det_rbum0 p3dmesh1=det_rbum4 removemesh2=det_exh0 p3dmesh2=det_exh4 removemesh3=det_plate0 p3dmesh3=det_plate4 shift_exhaust1x=0.016 shift_exhaust1y=-0.031 shift_exhaust1z=-0.027 shift_exhaust2x=0.016 shift_exhaust2y=-0.031 shift_exhaust2z=-0.027

// tuning rear bumper 5
name=rb5 removemesh1=det_rbum0 p3dmesh1=det_rbum5 removemesh2=det_exh0 p3dmesh2=det_exh5 removemesh3=det_plate0 p3dmesh3=det_plate5 shift_exhaust1x=0.57 shift_exhaust1y=0.01 shift_exhaust1z=-0.06 shift_exhaust2x=0.45 shift_exhaust2y=0.01 shift_exhaust2z=-0.06

// tuning side kit 1
name=sid1 p3dmesh1=det_skrl1 p3dmesh2=det_skrr1

// tuning side kit 2
name=sid2 p3dmesh1=det_skrl2 p3dmesh2=det_skrr2

// tuning side kit 3
name=sid3 p3dmesh1=det_skrl3 p3dmesh2=det_skrr3

// tuning side kit 4
name=sid4 p3dmesh1=det_skrl4 p3dmesh2=det_skrr4

// tuning side kit 5
name=sid5 p3dmesh1=det_skrl5 p3dmesh2=det_skrr5

// carbon hood
name=hd1 removemesh1=det_hood0 p3dmesh1=det_hood1

// tuning hood 1
name=hd2 removemesh1=det_hood0 p3dmesh1=det_hood2

// tuning hood 2
name=hd3 removemesh1=det_hood0 p3dmesh1=det_hood3

// tuning hood 3
name=hd4 removemesh1=det_hood0 p3dmesh1=det_hood4

// tuning hood 4
name=hd5 removemesh1=det_hood0 p3dmesh1=det_hood5

// tuning hood 5
name=hd6 removemesh1=det_hood0 p3dmesh1=det_hood6 p3dmesh2=gls_hood

// tuning hood 1 carbon
name=hd7 removemesh1=det_hood0 p3dmesh1=det_hood7

// tuning hood 2 carbon
name=hd8 removemesh1=det_hood0 p3dmesh1=det_hood8

// tuning hood 3 carbon
name=hd9 removemesh1=det_hood0 p3dmesh1=det_hood9

// tuning hood 4 carbon
name=hd10 removemesh1=det_hood0 p3dmesh1=det_hood10

// tuning hood 5 carbon
name=hd11 removemesh1=det_hood0 p3dmesh1=det_hood11 p3dmesh2=gls_hood

// default rear wing
name=wng0 p3dmesh1=det_wng0 p3dmesh2=brakel_3

// tuning rear wing 1
name=wng1 p3dmesh1=det_wng1

// tuning rear wing 2
name=wng2 p3dmesh1=det_wng2

// tuning rear wing 3
name=wng3 p3dmesh1=det_wng3

// tuning rear wing 4
name=wng4 p3dmesh1=det_wng4

// tuning rear wing 5
name=wng5 p3dmesh1=det_wng5

// tuning rear wing 6
name=wng6 p3dmesh1=det_wng6

// tuning rear wing 7
name=wng7 p3dmesh1=det_wng7

// tuning rear wing 8
name=wng8 p3dmesh1=det_wng8

// tuning rear wing 9
name=wng9 p3dmesh1=det_wng9

// tuning rear wing 10
name=wng10 p3dmesh1=det_wng10

// tuning rear wing 11
name=wng11 p3dmesh1=det_wng11

// tuning rear wing 12
name=wng12 p3dmesh1=det_wng12

// car paint decal 1
name=pnt1 decaltype=decal decal1=decal1.tga decalcolor=FFFFFF tex1toapplydecal1=body.tga

// car paint decal 2
name=pnt2 decaltype=decal decal1=decal2.tga decalcolor=FFFFFF tex1toapplydecal1=body.tga

// car paint decal 3
name=pnt3 decaltype=decal decal1=decal3.tga decalcolor=FFFFFF tex1toapplydecal1=body.tga

// car paint decal 4
name=pnt4 decaltype=decal decal1=decal4.tga decalcolor=FFFFFF tex1toapplydecal1=body.tga

// car paint decal 5
name=pnt5 decaltype=decal decal1=decal5.tga decalcolor=FFFFFF tex1toapplydecal1=body.tga

// car paint decal 6
name=pnt6 decaltype=decal decal1=decal6.tga decalcolor=FFFFFF tex1toapplydecal1=body.tga

// car paint decal 7
name=pnt7 decaltype=decal decal1=decal7.tga decalcolor=FFFFFF tex1toapplydecal1=body.tga

// car paint decal 8
name=pnt8 decaltype=decal decal1=decal8.tga decalcolor=FFFFFF tex1toapplydecal1=body.tga

// car paint decal 9
name=pnt9 decaltype=decal decal1=decal9.tga decalcolor=FFFFFF tex1toapplydecal1=body.tga

// car paint decal 10
name=pnt10 decaltype=decal decal1=decal10.tga decalcolor=FFFFFF tex1toapplydecal1=body.tga

// car paint decal 11
name=pnt11 decaltype=decal decal1=decal11.tga decalcolor=FFFFFF tex1toapplydecal1=body.tga

// car paint decal 12
name=pnt12 decaltype=decal decal1=decal12.tga decalcolor=FFFFFF tex1toapplydecal1=body.tga

--- Colors ---

74 74 74	      		# Default color after buying
12				# Available colors
14 96 218			# 1 blue skyline
0 148 255			# 2 blue
182 255 0			# 3 green
255 216 0			# 4 yellow
255 106 0			# 5 orange
235 0 0				# 6 red
30 30 30			# -black
74 74 74			# -dark grey
120 120 120			# -grey
150 150 150			# -bright grey
190 190 190			# -silver grey
240 240 240			# -white

--- AI ---

12				# number of preset AI setups
name=race-0	class=C	setup=wng0				wheel=nissanskyliner32gtsttypem.skyline_def15.whl
name=race-1	class=C	setup=susp2|wng0			wheel=nissanskyliner32gtsttypem.skyline_def15.whl
name=race-2	class=C	setup=fb1|rb1|sid1|wng0|pnt9	wheel=sport_s2_15.whl
name=race-3	class=C	setup=susp2|fb1|rb1|sid1|wng0|pnt3		wheel=offroad_s1_13.whl
name=race-4	class=B	setup=perf1|crsh1|arm1|susp1|fb2|sid2|hd2|wng3|pnt7	wheel=sport_s1_15.whl
name=race-5	class=B	setup=perf1|crsh1|arm1|susp2|fb2|sid2|hd5|wng3|pnt1	wheel=offroad_s1_13.whl
name=race-6	class=B	setup=perf1|crsh1|arm1|susp1|fb3|rb3|sid3|hd1|wng7|pnt2	wheel=supersport_s2_15.whl
name=race-7	class=B	setup=perf1|crsh1|arm1|susp2|fb3|rb3|sid3|hd10|wng10|pnt6	wheel=offroad_s2_12.whl
name=race-8	class=A	setup=perf2|crsh2|arm2|susp2|fb4|rb4|sid4|hd3|wng12|pnt10	wheel=supersport_s4_15.whl
name=race-9	class=A	setup=perf2|crsh2|arm2|susp2|fb4|rb4|sid4|hd8|wng11|pnt4	wheel=offroad_s2_12.whl
name=race-10	class=A	setup=perf2|crsh2|arm2|susp2|fb5|rb5|sid5|hd4|wng2|pnt8	wheel=supersport_s3_15.whl
name=race-11	class=A	setup=perf2|crsh2|arm2|susp2|fb5|rb5|sid5|hd9|wng1|pnt12	wheel=offroad_s3_12.whl